Muskelfaserriss: Würzburg vorerst ohne Eroll Zejnullahu
Rückschlag für die Würzburger Kickers: Eroll Zejnullahu hat sich laut der "Main Post" einen Muskelfaserriss zugezogen und fällt damit vorerst aus.
Im Testspiel verletzt
Passiert ist das Unglück am Samstag beim Spiel gegen die SG Wattenscheid. Durch den Muskelfaserriss wird der Offensivspieler nun wohl große Teile der weiteren Vorbereitung verpassen. Ob auch der Saisonstart in dreieinhalb Wochen in Gefahr ist, lässt sich noch nicht abschätzen. In der vergangenen Serie steuerte der 31-Jährige in 19 Spielen zwei Tore und zwei Vorlagen zum Aufstieg bei. sweetbonanza-app.com
Dragon's Dogma 2: Dark Arisen fügt etwa 25 Stunden neuer Inhalte für Spieler hinzu
Seit Dragon's Dogma 2 erstmals 2024 veröffentlicht wurde, arbeitet Capcom intensiv an der Entwicklung der Erweiterung Dark Arisen. Mit einer neuen verschneiten Region in Norgan, wiederholbaren Dungeons und einer Hack-and-Slash-Kampfschleife steht in dieser Erweiterung viel an, die am 9. Oktober erscheint.
Laut dem Produzenten des Spiels, Naoto Oyama, gibt es insgesamt etwa 25 Stunden Inhalt zu entdecken in Dragon's Dogma 2: Dark Arisen. Oyama sagte zu Automaton, dass "die neue Geschichte in einer neuen Region namens Norgan spielt. Wir erwarten, dass die Spieler etwa 15 bis 20 Stunden damit verbringen, dieses Szenario abzuschließen. Zusätzlich werden zwölf einzigartige Dungeons zum Basisspiel hinzugefügt. Jeder Dungeon ist so konzipiert, dass er etwa 30 Minuten bis eine Stunde zum Abschließen benötigt. Mit insgesamt zwölf davon sind wir überzeugt, dass Spieler mit dieser Erweiterung mehr als 25 Stunden zusätzliche Inhalte genießen können."
Es gibt auch viele Änderungen an den Kernkonzepten, die in Dragon's Dogma 2 s Kernerfahrung präsentiert werden. Spielleiter Kento Kinoshita erklärte, dass Entscheidungen der Entwickler, "die dazu gedacht waren, das Gefühl eines 'realistischen Abenteuers' im Spiel zu verstärken, von den Spielern als Unannehmlichkeiten wahrgenommen wurden."
Daher wird die Veröffentlichung von Dragon's Dogma 2: Dark Arisen fast als Geste des guten Willens gesehen wie als eine Erweiterung voller neuer Inhalte. Durch die Kombination von Fan-Feedback und einer neuen Geschichte und Region zum Erkunden ist Dark Arisen eine Möglichkeit, Fans zurückzugewinnen, die vom ursprünglichen Erlebnis zum Start enttäuscht waren.
Kan for stor fordel for spilleren bli den største ulempen ved «Persona 4 Revival»?
I juni 2025 kunngjorde Atlus « Persona 4 Revival på Xbox Games Showcase: en fullstendig nyutgivelse av et av seriens mest elskede spill. Revival har som mål å gi det originale spillet en fullstendig oppgradering med forbedret grafikk, spillbarhet og kampsystem, på samme måte som Persona 3 Reload gjorde i 2024. Kunngjøringen ble møtt med begeistring fra både gamle og nye fans, der både erfarne spillere og nybegynnere gledet seg til en ny måte å oppleve spillet på. Kunngjøringen er symbolsk for Atlus’ vekst og viser et ambisjonsnivå som ikke ville vært mulig uten den bemerkelsesverdige suksessen til Persona 5, som bidro til å skyte serien til nye høyder og til og med overgå salget til sin egen opprinnelige franchise, Shin Megami Tensei.
Nettplattformer som X og Reddit har for det meste gitt positive tilbakemeldinger om Revival. Min umiddelbare reaksjon er å slutte meg til disse, men jo mer jeg ser av Revival, jo mer bekymret blir jeg, spesielt når det gjelder kampsystemet. Disse bekymringene økte kraftig under den utvidede presentasjonen som ble sluppet i juni, som omfattet helt ny stemmeskuespill og musikk, grafikk som ser betydelig forbedret ut sammenlignet med fjorårets teaser, samt endringene som er gjort i spillmekanikken.
Rapport: Ett litet team på Obsidian fortsätter arbeta med Avowed 2 trots att spelet lagts ner
Det kan fortfarande finnas hopp för Avowed 2, eftersom det verkar som att ett mindre team på Obsidian ska fortsätta arbeta med spelet trots att projektet lagts ned internt. Spelet har aldrig utannonserats, men Bloomberg-journalisten Jason Schreier uppgav tidigare att Avowed 2 var under utveckling innan det skrotades för att Obsidian istället skulle fokusera på ett nytt Fallout-spel under ledning av New Vegas-skaparen.
Nu har Schreier nya uppgifter att bjuda på via sin Youtube-kanal. Enligt honom ska ett litet team hos Obsidian fortsätta utveckla Avowed 2, trots att Xbox lagt ned projektet. Samtidigt som arbetet med Fallout pågår tror Schreier att studion hoppas kunna presentera Avowed 2 på nytt och övertyga Xbox-teamet om att låta spelet släppas:
"It was actually further along than most people would guess for a sequel to a game that came out last year. So I think their hope is perhaps they'll get it so close to finish that Xbox will look at it and say 'Okay you can finish and release this, it won't cost that much more to finish it,'"
Om Avowed 2 verkligen kommit så pass långt i utvecklingen vore det synd om projektet aldrig fick se dagens ljus. Det första spelet var ett stabilt rollspel som aldrig riktigt lyckades hitta sin publik, men en uppföljare hade kunnat rätta till det med en mer finslipad upplevelse. Samtidigt är allt detta spekulationer, och det är fortfarande möjligt att Xbox inte ger Obsidian klartecken att färdigställa och släppa spelet, oavsett hur nära lansering Avowed 2 faktiskt är.
Former PlayStation Store boss says retail price is "set directly by the publisher" as digital draws ire for being more costly than the physical discs Sony is killing
PlayStation Store's former boss has spoken out about "allegations of monopolization and price manipulation" on Sony's storefront, claiming that it's actually publishers that set the recommended retail price for games.
Folks have been looking at the prices on the PlayStation Store with even more disdain than usual lately following Sony's announcement that it'll be killing off physical discs for new PlayStation games from 2028. After all, one of the greatest virtues of physical games is that they're generally a lot more affordable. Between price cuts at retailers and the second-hand market, more often than not, your wallet will thank you for picking up a boxed copy of a game rather than a digital version, which often stays put at its full retail price outside of sales events.
Needless to say, the idea of not having any other choice to buy new PlayStation games going forward is concerning – many are worried that gaming is going to become even more expensive than it already is as a result, but according to one former exec, that pricing isn't Sony's fault. Gordon Thornton spent the best part of 18 years at Sony Interactive Entertainment before his departure in 2022, and in that time, he held many roles, including that of senior vice president and global head of PlayStation Store and services. On his LinkedIn page, he explains that he "built and scaled PlayStation's global direct-to-consumer business from inception to $13B in revenue, transforming the PlayStation Store into the world's largest digital games retailer and subscription platform."
With that in mind, Thornton was more than involved with the workings of the PlayStation Store, and speaking to Insider Gaming, he claims that Sony isn't responsible for the retail pricing of all games on the storefront – their publishers are. "Regarding allegations of monopolization and price manipulation, PlayStation operates on a buy/sell model where the publisher acts as the supplier," he begins. "Because the recommended retail price is set directly by the publisher, Sony does not control these pricing structures, which counters claims of unilateral price fixing."

Now, it's worth noting that this comes across as a bit odd, largely because it seems to contradict claims made by Sony itself when it was fighting back against a class-action lawsuit alleging violations of antitrust and unfair competition laws. Specifically, back in 2021, plaintiff Agustin Caccuri filed a class action complaint in which it was alleged that – amongst other things – "Sony also requires publishers who sell digital games on the PlayStation Store to relinquish full control over the retail price," and claimed that, unlike Xbox and Nintendo's stores, "game developers must cede total control over the retail price to Sony."
In a motion to dismiss filed in early 2022, Sony acknowledged the claim that it "'force[d] publishers to cede control over the final retail price' of digital games to Sony," and said: "Of course, that is how a wholesale model works: the wholesaler and retailer agree on a wholesale price and, in turn, the retailer sets the price of the product that it sells to consumers." It added: "Under the wholesale model, Sony and the publisher/developer agree upon a wholesale price and then Sony sets the retail price that it will charge consumers on the PlayStation Store."
It further explained: "The retailer (Sony) and the wholesaler (game publisher) agree on a wholesale price that the retailer will pay the wholesaler for the product (videogames); [...] the retailer sets the retail price, which typically includes a margin over the wholesale price; and [...] the retailer sells the product to consumers."
As it happens, a settlement for this lawsuit was preliminarily approved in April, and although things aren't final (there are still a number of stages, including the final approval hearing planned for October 15), eligible class members could collectively be set to receive $7.85 million if it goes through.
